this is S.T.A.L.K.E.R. in-official scar blog
SCAR is writing a blog bout himself after the emission at the swamps woken up in clear sky base
2009/07/18
Gun's data: FORT-12 (FORA-12)
an Ukrainan made police pistol. not so strong but more reliable, accurate, stronger, faster, larger clip than Makarov's PMm. still uses 9 X 18 MM Makarov ammo. however, this gun considered as a rookie gun due to it's compact size, price, and bullet. uses 9 X 18 Makarov ammo

+ larger clip, better firepower, better accuracy, better reliability

- none, still finding
posted by A certain guy @ 19:06   0 comments
Gun's data: MP5A1 (Viper 5)
the first automatic gun you will have in the zone. capable of semi-auto and full auto. small, fast ROF, and somehow reliable. after replaced with newer models (MP5A4, MP5N, MP5SD) it's often seen in the zone from black markets. nice power made this gun good for assault, and the weight is so light. however,in the early games this gun will be useless since the ammo is rare. uses the famous 9 X 19 mm Para ammo

+ Cheap for an auto-gun, easy ammo in later stages, light weight, capable of attaching silencer, nice 9 MM Para ammo, reliable.

- fast ROF made this gun almost impossible to control while fired auto, spare magazine with pistols, inaccurate, un-scopeable.
posted by A certain guy @ 18:50   0 comments
damn valve (not the corporation)
yepp damn! valve. when i turned it to flood the area i got less than a min to fuckin' get out. after risen up to a higher level inside the the lab, i woken up where the area below me is flooded with fruit punch. the place is crawling with bandits (or renegades i'm not so sure). strelok's stash is in a secret room inside the air turbine, he is planning for a move to the center again. Lebedev informs me that from the stash he is going to use the scientists prototype to get past the scorcher. and the one that has the prototype is Sakharov in yantar. so i've got to get there and tell them about fuckin' strelok
posted by A certain guy @ 18:29   0 comments
2009/07/11
RRRAAAWWRRR!!!
now the underground. there's no way of turning back for me, coz accidentally i fell and can't climb back. this place was dark, until some fire turned up from some sort of pipe and FWOOSSH. the place got heats up. thank the SEVA suit for protecting me from fires. some snorks got jumped out, but i think there's no need to take them away. they burnt themselves till their last seconds of life. got past that strange dungeon. i came up and founded myself in a room with some equipment including a special scientific medkit. i took them away and head for the main room, the main room is the scary part of this underground (for SoC players it looks like X18 lab) where in the middle there's a tube with some sort of smoke crawling round it, and made a formation like a tornado or sort of it. the room was empty until i take my third running steps and BANG! my head got actually hurts and almost blacked out and i saw a bloodsucker running to me, which is actually an illusion. but nothing can made a realistic illusionatic thing like that, except a control mutant. that's strang a control mutant should've zombies crawling and guarding it. damn! why now? there's no way i can go through except i killed that mutant. he locked the exit door that leads to the valve room and exit stair. so well i killed that mutant. i've killed one of these and only to found myself tucked in a bed in cordon with a large scar and horrible gray eyes. so i can't stand too far or got punched out by his psy-attack, nor gets too close and slashed. so i keep my distance and pick him off by SPAS-12 shotgun. oops time out needs to close tha post hehe
posted by A certain guy @ 03:40   0 comments
2009/06/21
here at the base
here's agroprom. the base of paramilitary zone's group, they weren't so nice but i like them. their gear was really good, they have OTs-14 Groza (thunder s14 in-game) well they have the access to agroprom underground and i need that access now. well, underground wasn't so dangerous right? but they say no it was a hell, well still i need that access so some favor might weaken 'em. and yes i have to flood the under ground as i go for strelok's stash. the sarge will gimme necessary equipment (i thought he was goin to gimme an m3) and he gimme a SPAS12 (SPSU14 in-game). then i'm gone.
posted by A certain guy @ 21:44   0 comments
2009/06/20
Agroprom Research institute

i'm at the duty base right now, and they say they have some problems with mutants. the guy at the post told me that the best way to ask something is in duty base. they have some mens that are going to the base, so? i don't want to have mutant problem, i'm sure i'll have to follow them as they have great weapons, when in the way to the base there is something jumping round the tree, the group's commander commands his squad and me to get a right-left flank wing position. as they start to open fire, BAM! a bloodsucker caught him and bring him somewhere. allright i'll have to forget bout that leader squad and concentrating on killing some snorks in a camp in my way to the base, it's nearly impossible for him to return (still possible for him to return as a dead-walking-unblooded-thing). more story later my friend
posted by A certain guy @ 02:56   0 comments
Gun's Data: Sawn-off shotgun
most cheap shotgun in the zone that uses 12 X 7 rounds inaccurate, unreliable, small, ineffective, small clip. that's the worst that a gun can do, cheaper than PMm delivers big damage to target, and great RPS(2 RPS) mostly used as primary by the zone's rookies

+cheap, great damage
- inaccurate, unreliable, ineffective against all targets (exceptions: mutant) small clip

Real world facts:
known as the best home made shotguns, built in pistol size or rifle. it's name sawn-off was from it's dual sawed-like chamber. how ever it's mechanism wasn't so far from standard pistol, hammer clocking system. favorited by americans and some were created with beautiful iron art for it's hand
posted by A certain guy @ 02:43   0 comments
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